Why Avowed Nails RPG Lore Perfectly

Why Avowed Nails RPG Lore Perfectly

Avowed is at the top of the class in the RPG world. They out do other games in which it comes to background stories. Also there is a specific quest that really brings it home. The story and the game play are very well integrated.

The game values player time. It’s a world that presents itself in a natural way to you as you play. You learn through action, not sitting through large blocks of text. That which makes Avowed special.

What Makes Avowed's Lore System Special

Many RPGs are overly fond of text. Avowed does what is different by keeping things simple. The lore in this game breathes through its characters. The world is very much alive.

Your deeds alter how the world sees you. The story unfolds based on the choices you make. Thus making the lore personal for each player.

The Perfect Lore Example

In the very first of these quests which I’ll put forth you find yourself in the middle of a dispute between two farmers. They each tell what they think is the true story. You have to choose which one you believe.

The results of the game do not favor one side as right. Your choice in the game affects how later events play out. This is a way of teaching game lore through action as opposed to text.

How Avowed Beats Other RPGs

In most games the lore is presented via books or notes. In Avowed we have characters that tell stories. You hear legends from campfire tales. That feels very natural.

Voice actors breathe life into the lore. Different voices tell the same stories in their own way which in turn makes the world feel alive.

Lore Through Action

Avowed practices through action what they preach. You go at it with ancient enemies. Their actions reflect their culture which is in turn their power. This is better than just reading about them.

The environment is a book. Ruins are the pages that turn to reveal how people lived. Battle marks are reminders of the past fights. You learn by exploring.

Why Casual Players Love This

Casual players don't like to read large amounts of text. Avowed does this. They present the back story in little bits. You can skip it or get into it.

The game has your info on which of your choices play out. Characters bring up what you have learned. This which makes you feel smart.

Multiplayer Potential

The multi player version of this would work great. Players can share stories. Groups will be able to discover lore together which is going to be a lot of fun.

Avowed is single player at the moment. As for the multi player RPG elements that do exist they are in a state of change. Other games should take note.

Strategy Behind the Lore

Avowed world’s lore is a key to game strategy. In knowing factions you have an edge in battle. Also some enemies are weak to certain lore based tactics.

The game doesn’t force it out on you but players which pay attention do better. This is for those that pay attention to the world’s details.

Racing Through Content

Some players power through games. Avowed works also for them. Main lore is presented in cut scenes. Optional lore may be skipped.

This is a great equilibrium we have achieved in design. No player type is left out. Explorers and racers enjoy it.

Sports and Adventure Elements

Avowed introduces elements of adventure to RPGs. Some quests are of the treasure hunt variety. Others are more like sports challenges.

One quest is a race to deliver a message. The story gives you the back story which leads in to why it is important. This works across many genres.

Simulation of a Living World

The game presents a living world. NPCs go about their daily business. They react to what you did which in turn gives the background story a sense of reality.

Changes accumulate through out the game. Early decisions impact late events. This is a reward for multiple playthroughs.

Conclusion

Avowed does that which is of the essence very well. They teach through play. The world is alive. Choices matter.

The farmer’s quest that which does the best job of it it provides lore without walling it out at the player. What you choose to do in this case changes the game. This is brilliant design.

Other games in the RPG genre should model themselves after this. Avowed does a great job of presenting lore in an entertaining way. Even casual players will enjoy it. The community of gamers needs more of this.

FAQs

1. What makes Avowed's lore different?

Avowed presents game world in a unique way. In most RPGs you are forced to read. In this game you live out the story.

2. Can I skip lore if I want?

Yes. Main lore is featured in cut scenes. Also you may choose to pass over the optional lore. The game is flexible that way.

3. Does lore affect gameplay?

Sometimes. Knowing which teams to expect improves your experience in the game. But at the end of the day the game is fun for all.

4. Is Avowed good for casual players?

Very well. It breaks it down for you in simple terms. Also not a feel of homework with the lore.

5. Could this work in multiplayer?

Probably. The system did very well. Teams also found which stories went which best to explore together.

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