Oh man, if you've been anywhere near the Ketsu Battler community (and honestly, if you're reading this, you probably have), you know the air has been absolutely electric. Why? Because the Lord of the Flies himself, Beelzebub, is finally, definitively joining the fray in Granblue Fantasy Versus: Rising on January 18th! I've been following this game, and the Granblue universe generally, for years – since the original Versus, really – and this announcement? It's not just another character drop. This is a seismic event, a total game-changer. I mean, we've seen him before, sure, but his full integration into Rising feels... different. More potent.
The Cosmic Scourge Returns: Who is Beelzebub, Anyway?
Okay, for the uninitiated, or maybe those who just jumped into Rising without deep-diving the lore: Beelzebub isn't just some big bad; he's the big bad, the primal beast of chaos and destruction, with an ego to match. In the original Granblue Fantasy lore, he's a formidable antagonist, essentially a cosmic entity wielding incredible power. He was a boss character in the first Granblue Fantasy Versus, right? And he was a menace! His moveset, his presence – it screamed power. He’s got this cool, almost gothic aesthetic, all dark energy and overwhelming force. His original appearance in Versus really solidified him as a fan favorite, despite, you know, being the bad guy. I distinctly remember the first time I actually beat him in the story mode; it felt like a monumental achievement. Talk about a character who leaves an impression! And now, he's a fully playable character in Rising. Wild, isn't it? If you're looking for other chaotic fun, you might even enjoy some of the Sprunki games, though they're a bit less intense than fighting a cosmic deity.
Why January 18th is Going to Shake Up Ketsu Battler
So, January 18th. Mark your calendars, set your alarms, maybe even take the day off work – not that I'm recommending truancy, but you get the idea! Beelzebub’s arrival in Rising isn't just about adding a new face to the roster; it's about fundamentally altering the meta. His prior iteration in Versus was characterized by powerful projectiles, a great dash-forward special, and some really imposing normals. He was a character that could control space and punish mistakes ruthlessly. Now, in Rising, with its new mechanics like Raging Strike and Dash, imagine how his existing toolkit will synergize, or even be completely transformed. Will his Black Spear still be the ultimate zoning tool? Will his Chaos Bringer command grab get even scarier with the added pressure of a Raging Chain? The possibilities are endless, and frankly, a little terrifying. I've been watching some of the early teasers, and what little we've seen suggests he's going to be an absolute beast, no pun intended. Players who master his spacing and pressure are going to be a nightmare to deal with.
Mastering the Lord of the Flies: Early Insights & Strategy
From what I've gathered, and just based on his character design, Beelzebub has always been about commanding the screen. You know, making his presence felt. In Rising, with the faster pace and new defensive options, I'm predicting his game plan will revolve heavily around baiting reactions and then punishing them with high-damage combos. His unique skill, "Unleash," (which lets him use skills with less meter for a short time in GBVS) could be completely re-envisioned here, offering incredible bursts of offense. Honestly, I think the key to fighting against him will be patience. Don't rush in. Observe his patterns, especially how he uses his long-reaching normals and projectiles. For those looking to play him, it's probably going to be about understanding optimal spacing and when to commit to his more powerful, but potentially slower, attacks. This is where the real nuance comes in, isn't it? It's not just mashing buttons; it's about understanding character matchups and frame data, a skill that takes time to hone, like mastering a complex game such as Sprunked. As explained by the developers in various interviews, the character design philosophy for Rising aims for both accessibility and deep strategic play, and Beelzebub looks like a poster child for that balance. For more on Beelzebub's lore and role in the broader Granblue Fantasy universe, you can check out his character page on the Granblue Fantasy Wiki.
Frequently Asked Questions about Beelzebub in Rising
When does Beelzebub release in Granblue Fantasy Versus: Rising?
He’s set to unleash chaos on January 18th!
Is Beelzebub a completely new character for the Versus series?
Actually, he was a boss and later a playable character in the original Granblue Fantasy Versus, now he’s making his Rising debut!
What kind of playstyle can I expect from Beelzebub?
Think powerful, long-reaching attacks and excellent zoning capabilities – he's a true screen controller.
Will he be difficult to master for new players?
While his core moves are accessible, mastering his optimal spacing and advanced combos will definitely take some practice, but he's worth it!
So, there it is. January 18th. Beelzebub in Granblue Fantasy Versus: Rising. It's a huge moment for the game, for the community, and for anyone who loves a good fighting game character that just oozes menace and power. I'm genuinely excited to see how the meta shifts, which players will champion him, and what incredible combos and setups people will discover. Get ready, Ketsu Battlers, because the Lord of the Flies isn't just joining; he's coming to dominate.
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