Forget what you think you know about the future. In the rain-slicked, neon-drenched canyons of the metropolis, there are no heroes—only survivors, opportunists, and ghosts in the machine. Cyberpunk: Corporation isn't just another game; it's a descent into a meticulously crafted dystopian reality where the only law is the bottom line of the monolithic mega-corporations. Will you climb the corporate ladder with a silver tongue and a talent for hostile takeovers, or will you carve out your legend in the back-alleys as a street samurai with chrome-laced fists? Every choice matters in this deep cyberpunk RPG, from the bio-augments you install to the data-heists you execute. This world doesn't care about your past, but your choices will define what little future you have left under the shadow of corporate tyranny. In the world of Cyberpunk: Corporation, you must become the weapon, the ghost, or the suit. Choose wisely.
We've just deployed our latest major content patch, dropping players into the heart of the infamous Blackwater District—a high-security, high-reward corporate zone patrolled by Arasaka's elite guard and their new autonomous K-9 security drones. This update introduces a series of high-stakes corporate espionage missions centered on data theft and sabotage, pushing your netrunner and infiltration skills to their absolute limit. We’ve also introduced a new tier of 'Executive' class cybernetic enhancements, focused on social manipulation and stealth, available only by earning reputation with the district's shadowy overseers. The Blackwater District isn't just another zone; it's a testament to the core fantasy of the high-tech, low-life struggle, a true crucible for any aspiring legend in Cyberpunk: Corporation.
At its core, Cyberpunk: Corporation is a deep, single-player role-playing game (RPG) set in a gritty, dystopian future. It's not just about action; it's about choice and consequence. You'll create a character from scratch and navigate a world of monolithic mega-corps, underground cyber-punks, and advanced technology that blurs the line between human and machine. Every mission, dialogue choice, and cybernetic enhancement shapes your personal story.
Absolutely. We designed Cyberpunk: Corporation to reward multiple playstyles. While you can build a chromed-out street samurai who solves problems with a monokatana, a silver-tongued Corporate agent or a ghost-in-the-machine Netrunner are equally viable paths. Many objectives can be completed through stealth, hacking, or manipulating characters through dialogue, allowing you to bypass combat entirely if you're smart enough.
It's the heart of your character's progression. You have various slots (ocular, cardiovascular, skeletal, etc.) that can be augmented with cyberware. These aren't simple stat boosts; they grant active and passive abilities, like a Krenznokov booster that slows time or mantis blades for lethal melee. Be warned: every piece of chrome has a "Humanity Cost," and pushing your body too far can have negative consequences on your psyche and interactions.
Far from it. Hacking, or Netrunning, is a pillar of the gameplay. When you jack in, you're not just flipping a switch; you're navigating hostile network architecture in a puzzle-like interface. You'll need to bypass ICE (Intrusion Countermeasures Electronics), steal data, and disable security systems under pressure. Some of the breach protocols even feel like a high-stakes version of a scary memory game, testing your pattern recognition before a hostile AI traces your location.
Yes, Cyberpunk: Corporation is a dedicated, narrative-focused single-player RPG. We believe that the best way to tell a deeply personal, choice-driven story is to focus entirely on the solo experience. Our goal at ATM HTML5 Games is to deliver these kinds of complete, polished adventures. If you're looking for a wider variety of experiences from other talented developers, you can always check out the hottest new releases on other great gaming portals.